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Elemental

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{{dablink|This article is about elementals in alchemy and myth. For other uses of the term, see elemental (disambiguation).}} In mysticism, mythology and alchemy, an '''elemental''' is a creature (usually a spiritual being spirit) that is attuned with, or composed of, one of the classical elements: air (classical element) air, earth (classical element) earth, fire (classical element) fire and water (classical element) water. The elements balance each other out through opposites: water quenches fire, fire boils water, earth contains air, air erodes earth. The concept of elementals seems to have been conceived by Paracelsus in the 16th century. Paracelsus' elementals were: {|class="wikitable" !Element !Elemental !Language !Source |- |Air |Sylph |Auran |invented by Paracelsus, though supposedly part of Greek and Egyptian mythologies (not confirmed) |- |Earth |Gnome | Terran |invented by Paracelsus, but probably based on the traditional kobold |- |Fire |Salamander | Ignan |invented by Paracelsus |- |Water |Ondine (mythology) Undine | Aquan |water goddesses from Homeric myth |} Antroposophy is also known to have knowledge of elementals. Elementals are commonly mentioned in grimoires dealing with alchemy and sorcery and are usually called by summoning. In fantasy role-playing game role-playing, video game computer and trading card games, elementals often appear, usually as difficult opponents. They can often only be defeated by an element of a conflicting type (for example, fire elementals beaten by water), although in some games they are instead immune to that element and only that element. Many games use elementals composed of non-standard elements — elementals made of darkness, ice, life life energy, light, lightning, magic (gaming) magical energy, magma, mana, mud, plants, sand, smoke, time temporal energy, weather weather phenomena and spirit are all relatively common. The elemental languages (at least in the Dungeons & Dragons mythology) are Auran, Aquan, Ignan, and Terran. In modern occultism the word Elemental can also be used to mean any simple or only partly sentient spiritual entity. These entities can be entirely natural (ie the spirit of a group of trees) or can be created by magicians or sorcerers to perform a task for them. The latter type are called Servitors. This kind of "subservient" or "man-made" elemental can be found mentioned in the works of Austin Osman Spare or Aleister Crowley. They are a vital concept in modern Chaos Magic. Category:Legendary creatures de:Elementarwesen ja:精霊 In the Battletech sci-fi universe, elemental is used to describe suits of powered armour employed by Kerensky's "Clans" as well as their pilots, geneticallty engineered to be significantly larger and stronger than ordinary men. There are various kinds of these armour, being suited to combat in various types of battlefield, some known as Sylph, Undine, Salamander, Gnome, as such drawing on the writings of Paracelsus. In the Mega Man Zero games, the titular character's weapons can be endowed with elemental chips. Thunder (Electric) beats Ice-based foes, Ice weapons beat Fire-based enemies, and Fire beats Thunder. In Tales of Phantasia, Sylph, Undine, Salmander, Gnome appear as their respectivel elemental summons for Klarth. Additional elementals are Aska (Light), Shadow (Shadow), and Volt (Eletricity). There are more spirits, but they are not elemental like and thus not listed here. In Final Fantasy, the elements of Fire, Ice, Thunder, and Holy characterize spells (paranormal) magic spells. Holy-element characterizes healing magic (Such as Cure), and "Holy" (aka "White" or "Pearl") is the most powerful, and one of the few, White Mage attack spells. While the four elements listed above appear in most Final Fantasy games, some games feature additional elements (Earth, Gravity, Darkness, Water, Poison, Aero (wind), etc.) In addition to the elements and spells, Final Fantasy games feature some sort of powerful summonable creatures. These creatures use elemental attacks. While each game has different summonable creatures, the three that represent the first three elements above are almost always present and are usually obtained first. They are Ifrit (Fire), Ramuh (Thunder), and Shiva (Ice). Also, Sylphs appear as a summoned creature which heals your party with WhisperWind (I swear this outta be WhiteWind (This is not named WhiteWind, because there is a blue spell called WhiteWind, and the Sylphs' WhisperWind is a Drain spell, not purely healing)). In Serious Sam Enemy biographies#Lava golem Serious Sam one of the enemies is a lava elemental, more specifically the Lava golem which appears in several sizes. Category:Numerology

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[The article Elemental is based on the the dictionary Wikipedia, the free encyklopedia. There you will find a list of all editors and the possibility to edit the original text of the article Elemental.
The texts from Wikipedia and this site follow the GNU Free Documentation License.]

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