Dictionary of Meaning
<<Back
Please select a letter:
A |
B |
C |
D |
E |
F |
G |
H |
I |
J |
K |
L |
M |
N |
O |
P |
Q |
R |
S |
T |
U |
V |
W |
X |
Y |
Z |
0-9
Click here for Shopping
Rom image
*** Shopping-Tip: Rom image
A ''ROM image'', or simply ''ROM'', is a computer file which contains a copy of the data from a
read-only memory chip, often from a video games cartridge or from an
arcade machine's main board. The term is frequently used in the context of
emulation, whereby older games are copied to ROM files on modern computers and can, using a piece of software known as an
emulator, be played on the newer computer.
ROM images are also used when developing for
Embedded system embedded computers. Software which is being developed for embedded computers is often written to ROM files for testing on a standard computer before it is written to a ROM chip for use in the embedded system. At present, this article deals mainly with the use of
ROM in relation to emulation.
Usage of ROMs
Changing Meaning
ROM chips, while still in use, have been replaced in many instances by optical media such as
CD-ROMs and
DVD-ROMs, magnetic media such as hard disks and magnetic tapes and, more recently,
Flash Memory chips. However, the term ''ROM'' has grown to encompass many of these newer media so, for instance, a computer game copied from a magnetic tape may also be referred to as a ROM. Images copied from optical media are also called ISO images, after the standard
file system for optical media,
ISO 9660.
''Dumping'' ROMs
ROMs can be copied from the read-only memory chips found in cartridge-based games and many arcade machines using a dedicated device in a process known as ''dumping''. For most common home video game systems these devices are widely available. Dumping ROMs from arcade machines, which in fact are highly customized
Printed circuit board PCB's, often requires individual setups for each machine along with a large amount of expertise.
Creating ROMs from other media is often considerably easier and can often be performed with off-the-shelf hardware. For example, the creation of ROMs from games stored on magnetic tapes (from, for example, the
Sinclair ZX80 computer) generally involves simply playing the magnetic tape using a standard
audio tape player connected to the line-in of a PC
sound card. This is then recorded to an audio file and transformed into a ROM file using a simple program. Likewise, many CD and DVD games may be copied using a standard PC CD/DVD drive.
Copy prevention mechanisms
While ROM images are often used as a means of preserving the history of computer games, they are also often used to facilitate the unauthorised copying of modern games which are still commercially viable. Seeing this as potentially reducing sales of their products, many game distributors have incorporated features into newer games which are designed to prevent copying, while still allowing the original game to be played. For instance, the
Nintendo GameCube used a non-standard 8 cm DVD-like optical media which for a long time prevented games from being copied to PCs. It was not until a hole was found in
Phantasy Star Online Phantasy Star Online Episode I & II that GameCube games could be successfully copied to a PC.
ROMs and Preservation
The lifespan of digital media is rarely great. While black-and-white photographs may survive for a century or more, many digital media can become unreadable after only a decade. This is beginning to become a problem as early computer systems may be, at the time of writing, fifty or sixty years old while early home video consoles may be nearing forty years old. Due to this aging, there is a significant threat that many early computer and video games may not survive without being transferred to new media. So, those with an interest in preservation are actively seeking older arcade and video games and attempting to dump them to ROMs. When stored on standardised media such as CD-ROMs and DVD-ROMs, they can be copied to future media with significantly reduced effort.
The trend towards mass digital distribution of ROMs, while potentially damaging to copyright holders, may also have a positive effect on preservation. While over time many original copies of older games may deteriorate, be broken or thrown away, a copy in ROM form may be distributed throughout the world, allowing games which would otherwise have been lost, a more robust survival.
Collecting ROMs
Like many other items such as
Postage stamp Stamps and
Coins, ROMs are also collected by many people. The motives for doing this vary from a desire to preserve the history of computer and video games to obsessive collectors. Those who desire to collect all ROMs have been derided by the team behind the
MAME MAME emulator as PokéROMs, in a reference to the
Pokémon fad, ''Gotta Catch 'em All''.
Given this desire by many people to collect ROMs, there are many projects on the internet which dump ROMs, catalogue them or provide tools to verify the correctness and completeness of ROM collections. For instance, the
Tosec TOSEC and
Good Tools projects produce regularly updated databases of games and other software for various old computers and video games consoles.
According to some, the "
Holy Grail" of ROM collecting is the NES
Nintendo World Championship 1990 cartridge ROM image. Before the release of this ROM on the internet, there were only 127 original cartridges in the world.
Internet Distribution of ROMs
The trading of ROMs over the internet is extremely widespread. Many methods are used for such distribution, including:
*
HTTP (hypertext transfer protocol) and
File Transfer Protocol FTP (File Transfer Protocol)
*
BitTorrent
*
Direct Connect (file sharing) Direct Connect hubs
*
eMule
*
Internet Relay Chat IRC Direct Client-to-Client DCC
*
Usenet binaries
Although the large size of newer games makes the distribution of more than one game at a time impractical, it is often the case for older games that many thousands of games may be distributed together as a collection. For example, the entire
Good Tools Good2600 set of 2,687
Atari 2600 games could be downloaded in around two minutes over a
broadband connection.
Hacks and fan translations
Once games have been made available in ROM format, it is often trivial for users to make modifications to the games. This may take the form of modifying graphics, changing the levels or even translating the game into a language in which it was not originally made available.
Hacks can often take the form of humourous modifications to games, as is the case with a hack of the
Nintendo Entertainment System NES version of
Mario Bros. Mario Brothers, entitled “''Afro Mario Brothers''� which featured the famous brothers wearing
Afro Afro haircuts.
A large scene has developed to translate games. Many games receive a release in one part of the world but not in another. For example, many
Computer role-playing game RPG games which are released in Japan go unreleased in the west. For games where there is an obvious demand in other countries, a group of
Fan translation fan translators will often translate the game themselves. For example, the game
Tales of Phantasia (
1995 in games 1995) was officially released only in Japan. However, the game's on-screen text was translated into English by the group
DeJap Translations in
2001 in games 2001. Further to this, a project called ''[http://topping.zophar.net/vop/ Vocals of Phantasia]'' was setup to go one step further and translate the actual speech from the game. An official English version was not released until
March 2006 in games 2006, some five years after the fan translation was released.
''see also''
Fan translation and
Rom Hacking
Legal Status of ROMs
ROMs themselves are not illegal per se. This section gives a general discussion of the legal status of ROMs as regards the various uses to which they may be put, though this should not be construed as legal advice.
Games owned by the user
In some countries, it is legal for an individual to personally make backup copies of a game they own. Individuals may make backup copies for various reasons, perhaps as insurance against losing the game or as redundancy in the event that the original game's medium becomes unreadable. See the section on ROMs and Preservation.
However, in the U.S. it has been illegal since 1983 for a user to create their own backups of video game ROMs. This was decided in the [http://www.worldofspectrum.org/EmuFAQ2000/AppendixB.htm|court case of Atari v. JS&A]-JS&A manufactured a "game backup" device that allowed users to dump their Atari ROMs onto a blank cartridge. JS&A argued that the archival rule allowed for this. The court disagreed, noting that ROM media was not subject to the same volatility as magnetic media (for which the law was created). Thus, not being so relatively vulnerable, ROMs were not applicable under section 17 USC 117.
Some games companies, such as
Nintendo, have recently started to print warnings inside their game manuals that they do not allow users to make backup or archival copies. Whether or not these warnings in this specific form can be considered valid
contracts is legally questionable. For an overview of relevant issues, see
Software license user agreement (EULA),
shrink wrap contract,
clickwrap,
Fair Use,
Fair Dealing and
DMCA.
Officially Licensed ROMs
It is, of course, legal to purchase a ROM image which has been licensed to you by the rights holder. For example,
Atari now makes 27 of their original arcade games available in ROM format which is compatible with the
MAME emulator through the online ROM retailer [http://www.starroms.com/ Star ROMs].
Freely Licensed ROMs
The vast majority of computer & video games from the history of such games are no longer manufactured. As such, the copyright holders of some games have offered free licenses to those games, often on the condition that they be used only for non-commercial purposes. For example, two of the games emulated in MAME, ''
Gridlee'' and ''
Robby Roto'' have been made available under such licenses. As such, they are made freely available from the [http://www.mame.net/ MAME Home Page]. More recent examples include
Id Software's release of the source code to
Doom,
Quake,
Quake II and
Quake III Arena under the
GNU General Public License GNU General Public Licence.
Unlicensed ROMs
While some games which no longer make any profit fit into the category above, the vast majority are no longer available in any form. The legality of obtaining such games varies from country to country. Some countries have special exceptions in copyright laws or case law which permit (or discourage less) copying when an item is not available for legal purchase or when the copying is for non-commercial or research purposes, while other countries may make such practices firmly illegal. There is often a distinction drawn between distribution and downloading, with distribution being seen as the greater offence.
Abandonware
'''
Abandonware''' is a fairly new copyright concept that attempts to bring in the theory of abandonment from
trademark law into copyright law. Supporters of abandonware claim that, if a copyright owner no longer produces a particular copyright, it should be deemed "abandoned" and open to free copying and usage by users who would no longer need to pay for the copyright. Supporters believe that, while it has no basis in copyright law, it should be considered morally more acceptable to trade in so-called abandonware since copyright holders are, by definition, no longer profiting from their sale.
However, the concept of abandonware conflicts directly with the fundamental copyright concept of awarding a copyright creator a finite term where he/she may enjoy a monopoly on their expression. Under copyright law, a copyright owner has the right to profit or ''not'' profit on their creation. The basis for this right in the United States is the
Copyright Clause of the
United States Constitution, which empowers the
United States Congress:
:''To promote the Progress of Science and useful Arts, by securing for limited Times to Authors and Inventors the exclusive Right to their respective Writings and Discoveries''
Because of abandonware would conflict with the stated goal of granting "exclusive right" (irrespective of profit), it is not recognized in the United States or by signatories of the
World Intellectual Property Organization (WIPO) Treaty. Currently, for copyrights to be abandoned, the owner must clearly release the copyright in a writing (which has been done).
In
2003, the
United States Supreme Court made copyright law more conservative in deciding ''
Eldred v. Ashcroft'', 537 U.S. 186, which affirmed the legality of the
Copyright Term Extension Act, an act that extended the current copyright terms by an ''extra'' 20 years. The decision noted that, so long as a copyright term is finite, it is permissible under the Constitution. Thus, a copyright in the United States is protected by the full strength of the law until it expires, between 70 and 120 years after initial creation.
Commercial Distribution
Commercial distribution of copyrighted games without the consent of the copyright holder is generally illegal in almost all countries, with those who take part in that activity being liable for both criminal and civil penalties.
Online auction sites, such as
eBay have sometimes been used by sellers to sell unauthorised copies of games which are advertised as legitimate copies. Such sellers, in addition to violating copyright laws, may also be liable for prosecution for fraud and/or false advertising.
Enforcement
There have been few convictions and lawsuits related to ROM trading. Criminal convictions tend to be related to high-profile
Warez groups which trade combinations of recent
Film films and
Computer and video games Computer Games. In contrast, the ROM scene tends to concentrate mostly on older games. Given the lack of continuing profit from most older games, the grievances of games companies rarely exceed sending a
Cease and desist Cease and Desist order which compels the recipient to stop distributing the copyrighted works in question. Many have argued that it would be irrational for a company to spend money prosecuting for games that they are no longer making profit from, as there would be no damages to speak of.
See also
*
Emulator
*
Console emulator
*
In-circuit emulator
*
Binary translation
*
Fan translation
*
Disk image
External links
-
Nintendo's Intellectual Property FAQ
-
Copyright FAQ: 25 Common Myths and Misconceptions, Kevin S. Brady,
Esq.
-
10 Big Myths about copyright explained
-
Pdroms.de Homebrewn roms
Category:Computer memory
Category:Computer and video game platform emulators
Category:Embedded systems
es:Imagen_ROM
see
ROM image
*** Shopping-Tip: Rom image